AI Insights · Timothy · July 2021
Top 5 3D Cartoon Games on Android in the UK: Q2 2021
Explore the performance trends of the top 5 3D cartoon games on Android in the UK during Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top 5 3D cartoon games on the Android platform in the United Kingdom showcased varying performance trends in terms of downloads, revenue, and active users. Below is a detailed look at each application's performance, based on data from Sensor Tower.
Crash Bandicoot: On the Run!
The game experienced a significant decline in weekly downloads, starting from a high of 92.7K in early April to just over 5K by the end of June. Weekly revenue also saw a downward trend, peaking at approximately $21.8K in the last week of March and falling to around $2.5K by the end of June. Similarly, weekly active users decreased from 330.2K at the end of March to 42.4K by the end of June.
Sculpt People
Downloads for this game fluctuated throughout the quarter, starting with 22K and peaking at 25K in the first week of April, before stabilizing around 11.5K by the end of June. Weekly active users followed a similar pattern, beginning at 43.9K and ending at 25.9K. No revenue data was available for this period.
Project Makeover
This game saw a relatively stable performance in terms of weekly downloads, averaging around 16K, with a slight dip in mid-May. Weekly revenue remained strong, peaking at approximately $94.1K in early April and maintaining around $77.2K by late June. Weekly active users showed a slight decline, starting at 107.6K and ending at 94.5K.
Parking Jam 3D
Parking Jam 3D experienced a steady decline in weekly downloads, from 27.8K in late March to 7.9K by the end of June. Revenue remained relatively low and stable, with minor fluctuations, peaking at $242 in late April. The number of active users also declined from 51.6K to 22.7K over the same period.
Subway Surfers
Subway Surfers exhibited a steady performance in weekly downloads, maintaining around 11K to 13K throughout the quarter. Weekly revenue showed minor fluctuations, peaking at approximately $2.3K in late April. The game saw a significant increase in weekly active users, from 237.8K at the end of March to 340.2K by the end of June.
For more insights and detailed analytics, visit Sensor Tower.